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Most software is bad. In our debut episode, we dig into the gap between software that fights you and software that feels like magic.
We kick off the show with why most software is bad, then gets into the fundamental principles we come back to most.
Most software is bad. In our debut episode, we dig into the gap between software that fights you and software that feels like magic.
Customers will lie to you. They just don't want to hurt your feelings. We take on a principle that sounds obvious and is hard to practice.
What's the smallest thing you can ship today? Make it smaller, point the frame at the right thing, and get that one piece right before you move on.
What if the deadline is the best thing that ever happened to your project? A hard deadline, a small team, or a tiny screen makes you find the 20 percent that matters.
Speed is a feature. Maybe the most important one. If users have time to wonder what's going on, your software is broken.
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